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Graphics Shaders Theory and Practice, Second Edition

Graphics Shaders Theory and Practice, Second Edition

Mike Bailey, Steve Cunningham
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Graphics Shaders: Theory and Practice is intended for a second course in computer graphics at the undergraduate or graduate level, introducing shader programming in general, but focusing on the GLSL shading language. While teaching how to write programmable shaders, the authors also teach and reinforce the fundamentals of computer graphics. The second edition has been updated to incorporate changes in the OpenGL API (OpenGL 4.x and GLSL 4.x0) and also has a chapter on the new tessellation shaders, including many practical examples.
Year:
2011
Publisher:
A K PetersCRC Press
Language:
english
Pages:
516
ISBN 10:
1568814348
ISBN 13:
9781568814346
File:
PDF, 11.93 MB
IPFS:
CID , CID Blake2b
english, 2011
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