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- 计算机游戏程序设计(基础篇)(第3版)
计算机游戏程序设计(基础篇)(第3版)
耿卫东,梁秀波,张帆How much do you like this book?
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本书为“十二五”普通高等教育本科国家级规划教材,着重介绍二维游戏程序设计所需的基础知识,包括游戏图像处理、二维游戏场景绘制、游戏交互界面设计、二维动画合成、碰撞检测与运动模拟、游戏粒子系统、游戏音效编程、游戏中人工智能、网络游戏编程、游戏脚本编程等,涵盖了二维游戏程序设计的主要方面。 [1] 全书共14章,强调理论与实践结合,通过游戏实例启发性地说明游戏编程的相关原理和方法,每个主要章节均配有相应的游戏片段实例,最后一章通过一个完整的综合实例贯穿了本书的主要知识点和游戏开发要点。本书还有进阶篇的配套教材。本书面向的读者对象是那些已掌握基本的程序设计技能,并立志于从事计算机游戏软件开发的程序员和游戏开发爱好者。 [1] 本书既可以作为数字媒体技术、计算机、软件工程等专业的本科生(研究生)的教材,也可用于游戏学院和各类游戏编程人员培训班的参考资料,对正在从事游戏开发和制作的相关人员也具有重要的参考价值。
Year:
2016
Publisher:
电子工业出版社
Language:
chinese
ISBN 10:
7121288664
ISBN 13:
9787121288661
File:
PDF, 5.13 MB
Your tags:
IPFS:
CID , CID Blake2b
chinese, 2016
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